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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:33:00 -
[1] - Quote
CCP Rise wrote:... Our hope is that through this first step we will be able to establish what (if any) effect clone prices have on player behavior... If you find no significant EvE wide change in behavior, will you set the costs back?
If the goal and what is accomplish is great player freedom to PvP, then great. If the result is simply some save ISK, somewhat more questionable.
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Bi-Mi Lansatha
The Scope Gallente Federation
130
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Posted - 2013.05.15 03:33:00 -
[2] - Quote
Liang Nuren wrote:I approve, though I think I'd rather see the clone system go away entirely. There's nothing quite like losing SP to make people epic ragequit.
-Liang 
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 13:07:00 -
[3] - Quote
La Nariz wrote:This is a good start. Reduce clone costs to 0, add 5 to each attribute, and remove learning implants. That will remove the pvp disincentives. To compensate for the sink put out some cool new implants and increase market fees. That would not be bad actually, but how soon before some complain about the cost of their implants being lost?
I support this change if it allows greater PvP.
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 13:14:00 -
[4] - Quote
xxArchangelxx wrote:...Shelling out 30M in a frig / cruiser roam for a clone blows... On those Cruisers, how much are you paying for your ship and fittings?
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Bi-Mi Lansatha
The Scope Gallente Federation
135
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Posted - 2013.05.15 13:47:00 -
[5] - Quote
xxArchangelxx wrote: The topic isnt about the ship or fittings, its about the clones and the costs associated with replacing one.
The topic is 'costs too much'... and perhaps affects game play.
Didn't your cruiser and fittings cost a lot more? |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 13:54:00 -
[6] - Quote
Unforgiven Storm wrote:...I think the solution to this problem could be found by doing the opposite. Each clone upgrade to the next level should cost x more times what it costs today, then any clone replacement should cost a base fee of 1M isk. We shift the cost structure for the moment of the upgrade and that is it... I like it. |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 06:41:00 -
[7] - Quote
Resilan Bearcat wrote:...In my opinion, clone costs should be... -edit- ....or set to a flat fee for all players... No. |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:37:00 -
[8] - Quote
Sven Viko VIkolander wrote:... Remove clone costs and remove the skill loss penalty altogether, as they hurt new players in particular... As a newish player, clone cost are irrelevant. The cost of ships and modules far outweigh clone cost.
This is an issue for toons with higher skill points... and significantly higher clone costs.
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